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  • I am an experienced interactive sound design professional, focusing on the conception and design of innovative game audio systems and top quality audio content.
  • I have performed a variety of roles on multiple AAA projects, from Sound Designer to Audio Director.
  • I have a complete grasp of the bleeding edge of interactive audio technology, including facility with multiple 3rd party game engines and audio middleware packages.
  • I have experience designing user-generated content pipelines and implementing training curricula to build productive, vibrant, communities of content creators.
  • I am an experienced manager of both audio and cross-disciplinary game development teams.
  • I have extensive audio mixing, mastering, and editing experience for both linear and interactive media.
  • I am comfortable in the public eye, with training and experience speaking with the media, at industry conferences and events, and in the classroom.