I am an award winning interactive sound design professional, focusing on the conception and design of innovative game audio systems and top quality audio content.
I have performed a variety of roles on multiple AAA projects, from Sound Designer to Audio Director.
I have a complete grasp of the bleeding edge of interactive audio technology, including facility with multiple 3rd party game engines and audio middleware packages.
I have experience designing user-generated content pipelines and implementing training curricula to build productive, vibrant, communities of content creators.
I am an experienced manager of both audio and cross-disciplinary game development teams.
I am a founder and current president of the Game Audio Diversity Alliance
I am comfortable in the public eye, with training and experience speaking with the media, at industry conferences and events, and in the classroom.